Replicating the Shadowglass 3D pixel-art technique

21 January, 2026

If you hang around in game-dev circles, you may have recently come across one of these videos:

If you don't find this technique instantly fascinating, it's hard to explain what exactly it's doing differently. There are plenty of games that are pixelated, even plenty of 3D, first person games that use a low-res, pixelated camera, but this technique (which I'll call the Shadowglass technique going forward), creates a unique effect.

Let's try to list what Shadowglass does differently than the naive (low-res camera) approach: